 |
 |
|
 |
| A triple-barrelled bundle of fun supplied to the Grunt class. Generally fires in bursts of three, but can be switched to autofire should you find yourself in a situation where you need to discharge its 50-round capacity as quickly as possible. Can also fire vehicle-destroying Dum-Dum rounds. |
|
 |
|
 |
| Sneekers naturally favour close-combat melée, so their obvious choice of primary weapon is the Sabre. This blade can be used in either attack or defence posture, defence offering some protection from enemy strikes plus the opportunity to charge up a more powerful attack. |
|
 |
|
 |
| Specialist heavy weapon available only to the burly Demolisher. Standard missiles will fire directly ahead, the Fire & Forget type automatically lock onto air targets, while Guided missiles (available as an upgrade) make full use of an on-board camera for maximum accuracy. |
|
 |
|
 |
| Tailor-made for the Long Ranger, this elite sniper rifle offers standard 7.68mm tips or hardcore DU (depleted uranium) tips for taking out vehicles and heavy artillery. Comes with two fixed zoom modes plus a third if you upgrade, and can be used while standing, crouching, or prone. |
|
|
 |
|