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A) I dunno, is it? What do you want us to say? You pointed out yourself that we had nothing to do with it, which we didn't. Even if (for whatever reason) we'd take a stand on the subject, remember that as soon as MS acquired Rare we became a subsidiary, so we'd have been in no position to start making diva demands about our perceived 'rivals' and insisting that crates of Bollinger be brought to our dressing rooms.
B) The answer lies somewhere in the labyrinthine mind of D. Botwood: "Who said it was a cola? Clearly it's the spiritual (haha) successor to that icon of 1980s fizzy pseudo-fruit refreshment, Quattro."
C) From the team: "Barnacle is much more at home in Pacifica, it gives him plenty of room for his shell collection." Anyway, the Bears are expendable, man. They should be grateful we didn't replace them all with cooler, edgier NPCs, like the Cockney arms dealers from Resident Evil 4.
2005 was a busy old year, no doubt. Don't expect every year to be the same, though: it's just the way dev schedules work out, you get a couple of quiet years followed by a sudden period of spasmodic launch madness, then it's back to the development equivalent of lurk mode again. Having said that, we'll be disappointed if we don't manage at least one or two releases by the end of '06. That should be good for a couple of halfhearted creaks from the old rumour mill, I reckon.
Oh, I've just realised you sent in a revised version of your letter after this. Trust me, if I could be arsed deleting the reply I've already written and doing a new one, I would. |
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